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Diamond Caves II
Emerald Mine - the next generation
Version V1.4 (26.12.1997)
(C) Copyright 1997 by Peter Elzner
diamond productions
- Shareware -
Requirements
This game is written in an OS-friendly way, so it may not be as fast as a
common hardwarehack would be but it runs on 68060 processors and on
gfx-boards.
This program has beed successfully tested with Enforcer, Mungwall and
CodeWatcher.
Diamond Caves II runs fine on ECS, AGA and CyberGfx.
Welcome to Diamond Caves II
Like Diamond Caves I, this game is based on the idea of Boulder Dash back
on the good old C64 and the great Amiga game Emerald Mine by Kingsoft. I
added some new ideas and updated the Diamond Caves I gfx and sfx.
The main goal is to collect enough Emeralds or Diamonds and reach the Exit
in time. This task may be mastered alone or in teamwork.
If you are an experienced Diamond Caves I or Emerald Mine player, you
might start the game right now, everything is self-explaining or at least
very DC and EM like.
And if you continuously fail to solve a level, try watching the replay
file, it may give you a clue.
The Titlemenu
You can select the options using a Josytick in port 2 or the Keybaord.
The titlemenu of Diamond Caves II contains the following items:
* Player
this is your name in the game. Using this name, you can record your
progress throughout the whole game and every Level. You may select a
present name, delete one or enter a new name.
You have to select a name if you want to play a Level.
* Player (single)
* Player (teammode)
In addition to the Players name, you can always see wether you are
playing in single player mode or in teammode. To change between
these modes, move your Joystick to the left or right while on this
item.
* Levelgroup
Each Levelgroup has a name and may contain up to 99 Levels.Some contain
less but you always have to solve a Level to get access to the next one
You have to select a Levelgroup if you want to play a a Level. If you
have not played this Levelgroup before, you can only select the first
Level.
* Level
This is the currently selected Level.If you select play, you will start
with this levelnumber out of the selected levelgroup.
* Handicap
This is your maximum level available. You can not play levels higher
that your current handicap in this levelgroup but if you solve the
highest level, you will get access to the next one. The number in
brackets is the maximum number of levels available in this levelgroup.
* Highscores
Click here to read the top-30 highscore list for the selected level.
A highscoreentry looks like this:
Score Time Player
...
8 S 1805 161 Hawk
9 T 1670 148 the two guys
10 S 1482 152 somebody
| | | |
| | | +- the players name
| | +--- the time in sec that was left when he entered the exit
| +---------- the score
+-------------- "S" = single player mode and "T" = teammode
* start game
the most important option in this menu: start the game
* record game
this will start the game like "start game" does but everything you do
will be recorded for you to watch it later or show it to your friends!
* replay game
Click here to watch a previously recorded game.
Every Level in the unregistered version comes with pre-recorded
replay-files for both single player and teammode.
* game options
to configure the game, see below
* exit
I hope you won't need this too often...
The bottom of the title menu provides you with these additional
information:
* Score
The overall and complete Score of the selected Player. Every game he
has every played goes into this.
* Games won:
The number of games he has won (and in brackets the complete number of
games played).
Game Options
This menu offers some configuration options:
* Number of Players
Single player mode or team mode (two players at the same time).
* Player1
* Player2
Select how you want to control each player. Currently possible are
Joystick in port 1 (mouse port), Joystick in port 2 and Keyboard.
Keyboard means cursor keys and space or shift as the firebutton.
* screenmode
Diamond Caves II will run on (hopefully) every screenmode that is
capable of displaying at least 320x240 in 32 colors. You need
asl.library v38 to use this menu item because of the asl screenmode
requester. asl.lib v38 is part of the Amiga OS since Kickstart2.1
Diamond Caves II runs even on CyberGfx screens but you should be
aware of the fact that the game can get realy slow if the playfield
is bigger than the CyberGfx screen.
Note: In Diamond Caves II, the same screenmode is used for both the
title menu and the actual game. The title menu will adapt it's font
if the screen is at least 640x400.
* Audio
Turn audio on or off. If you turn it off, the program will not even
open the audio.device so that you can play any kind of music (mod-file)
in the background.
* Animation
I have introduced this item to speed up the game on slow Amigas.You can
select the number of animation sequences between every move. The more
animations, the smoother the gfx and the more CPU-power is needed. Less
animations will reduce the number of frames per second (fps) and speed
up the game:
anim fps
full 48 (standard)
med 24 (quite playable)
low 12
off 6 (Boulder Dash like)
* DBL Fix
This is something I have added to fix a bug or a limitation of the AGA
chipset.The AGA chipset can not scroll large overscan-screens propperly
there is a flickering part of the screen at the left border.If you have
seen this once, you know what I mean.
This Fix will turn this part of the screen black so you won't get
confused by the flickering.
* fast CyberGfx
while playing on a CyberGfx screenmode you may notice that the game can
get really slow if the playfield is bigger than the visible area of the
screen.Turning the fast CyberGfx mode on will speed up the game in a
way that it only gets slow while scrolling the playfield. This mode is
still under developement and might get improved in future versions.
* Use
Click here or press ESC to save the changes to disk and return to the
main menu.
In the Game
In the game you will notice a status bar above the actual playfield. This
status bar provides you with all the necessarry information about what
you have collected so far (keys, dynamite, etc...) and of course how much
time is left and how much Emeralds you have to collect.
In the game you may use the following keys:
[P] to pause/unpause the game
[ESC] to quit the game
In teammode, the screen will by default focus on both players which means
that you can not move very far apart from each other depending on the
size of your screenmode. Or use one of these keys:
[F1] to focus the screen on Player 1
[F2] to focus the screen on Player 2
[F3] to focus the screen on both Players (default)
You know how to configure and start the game,
now read all about the Objects in the game .
These are the objects you may encounter during gameplay:
* Empty Space (black)
not much to say :-)
* Sand
you can walk through it, Monsters can't
* Emerald
the key object in the game. Collect as many of these green gems as you
can.
* Diamond
some kind of advanced Emerald, the Diamond is worth three Emeralds.
can be smashed by a Boulder
* Pearl
even more fragile than the Diamond, the Pearl is worth five Emeralds
* Crystal
the most valuable gem in the Caves, the Crystal is worth eight Emeralds
and can't be destroyed
* Boulder
well, a rock is a rock. Be sure not to rest below one of them,
they mightsmash you!
* Bombs
highly explosive!
* Nuts
they reveal an Emerald if cracked open by a boulder.
Boulders, Nuts and Bombs can be moved by the Player!
* Walls
* steel Walls - can't be destroyed, some have signs on them
* brick Walls - can be crushed using some kind of explosion (Bomb)
* brick Walls containing Emeralds, Diamonds or other gems
use a Bomb or Dynamite to get the jewel
* magic Wall (blue) - once a Boulder or a jewel falls onto the magic
wall, the wall starts spinning for a few seconds, changing everything
that falls through
Rumors say that there are walls that expand to their sides
and some have even seen (?) invisible walls...
* Doors
* there are Doors you need a key for (red, green, blue and yellow doors)
Some doors are grey, so you don't know which kind of key you will need
* White doors -you will need one white key every time you cross the door!
* Doors you can open/close using a blue switch
* Doors that open when you spin a green wheel and close if the wheel
stops spinning
* Conveyor belts
Can be turned on/off using a switch.Things lying on the belt will move!
Has been seen in three different colors.
* Quicksand
Looks almost like ordinary earth but you can't walk through it.
Boulders may sink into and out of the quicksand. The darker the
quicksand, the slower the Boulders.
* Mine
The mine looks like a piece of earth where someone burried something.
Don't step on this field because you might explode! You can disarm a
mine by touching it.
* Exit
a special gate which starts flashing if you have enough Emeralds to
enter. Has been seen as a blue gate and as a grey steel gate.
* Acidpool
everything that falls into the Acid is gone forever, including you!
* Dynamite
get it and blow away walls and monsters. Ignite the Dynamite by holding
down your firebutton for a few seconds. Then run away!
* Shield coin
A Forcefield to protects you.Your player-sprite will fade to grey while
in protected mode.You will hear a special sound to indicate the
forcefield going down because it only lasts for a few seconds.
The number of moves the forcefield will last is also shown in the
status bar on top of the screen.
* Extratime
(green coin) will be added to your time
* Note
The note contains something the author of the Level wants to tell you.
* Bug
crawling on the right wall, the Bug can be changed into nine Emeralds
and one Diamond if crushed by a boulder
* Spaceship
always moves on the left wall
Touching the Bug or the Spaceship is very dangerous!
* Robot
This one follows you until he can kill you!
Try spinning the Wheel to divert the Robot.
* Wheel
if you spin the Wheel, the Robot will run towards the Wheel and not
towards you. The Wheel only lasts for a few seconds.
* Eater
This brother of Pacman will eat Diamonds and can be changed into
various things (be surprised!) by smashing him with a boulder
* the amoeba
expands through normal sand and quicksand. Beware of the drops!
Spaceships and Bugs won't survive contact with the amoeba.
* the mole
Not a real enemy, the mole does not harm the player. It leaves earth
behind and can eat the amoeba.
I spent a lot of work in Diamond Caves II so I think it's only fair to
demand a little reward if want to use my program on a regular basis.
After paying the shareware fee you will receive an access code via E-Mail
or snail mail.
If you are a registered user of Diamond Caves I...
...you will get Diamond Caves II for half the price. Just read on and
devide all the prices by two. That's what you have to pay.
To turn your unregistered version of Diamond Caves II into a registered
version, start the Leveleditor and click on the questionmark (top/right
corner). You can enter your access code below the 'Register' button. It
will be saved to disk after you press 'Ok' and it turns both the Game and
the Editor into a registered version.
please do not redistribute your access code
The registered version features:
- you will get access to hundreds of new Levels, the unregistered version
is not capable of playing more than the 50 Levels included
- you will now be able to use the Leveleditor to create your own
Levels. Save and Test are disabled in the unregistered version.
How to register
If you want to register, you can simply use the Register button
in the Leveleditor . Here you can print a registration
form, ready to put it in the envelope or to send it via E-Mail.
Or you can send me a short note including your full name, address (street
city, country) and your E-Mail address if you want to get the keyfile via
E-Mail. I also would like to know where you got Diamond Caves II from
(AmiNet, Coverdisk, ...) and what you like/dislike. Feel free to mail me
any comments or send new levels if you already are a registered user.
Note: If you have Internet-access, you can order Diamond Caves II or any
other diamond productions game online and receive your keyfile in less
than 48 hours if you pay with a credit card!
Simply go to http://www.diamond-pro.com
There are five ways to pay the money:
* Cash:
If you want to pay in cash, the Shareware fee is
40 DM (DEM German-Marks) or
25 $ (USD US-Dollars)
other currencies can not be accepted.
I don't think there will be any problems if you place the money in the
envelope in a way it can't be seen from the outside. There havn't been
any problems yet.
* Credit card
If you have a EuroCard/MasterCard, please send the apropriate information
(your 16-digit credit card number, the expiration data and the name on the
card) along with your address.
Currently I'm only able to accept EuroCard/Mastercard.
* Eurocheques or money orders:
Send me a cheque for 40 DM, other currencies can no be accepted. Ask at
your local bank if you don't know how to pay in foreign currencies.
(Postal-) Money orders in DEM (German-Marks) are also welcome.
* Foreign cheques
If you live outside of Europe and can't pay in DM, send a foreign cheque
for 30 US$ (thirty us-dollars!) or the equivalent amount in your currency
Unfortunately there's an extra fee at the bank for foreign cheques.
* Bank transfer:
If you live inside Germany, you can transfer 40 DM to my bank-account.
If you live outside Germany, please add 7 DM (total: 47 DM)!
Peter Elzner
Commerzbank Letmathe
account: 5000 104
BLZ: 445 400 22
and send a short note via snail-/E-Mail.
* Don't forget to include your full Name, so *
* I'm able to see who transfered the money! *
Please note that I'm waiting until the money has arrived until I'm
shipping away the registered version.
How to get your access code:
* Snail-Mail:
You will get a printed letter containing your registration code.
Please add 3DM (or 2US$) inside Europe
or 5DM (or 3US$) outside Europe
* E-Mail:
If you want to get your keyfile via E-Mail, please send the filled-out
registration text (see Editor ) but don't forget to include
your full address because I it will be used to personify your access code.
Getting your access code via E-Mail only takes a few days, via snail-mail
may take up to four weeks (usually one or two).
If you have any comments, new ideas or found any bugs, feel free to write.
My Address:
Peter Elzner
Grudene 6a
D-58644 Iserlohn
Germany
E-Mail:
peter.elzner@diamond-pro.com (relating Diamond Caves II)
peter.elzner@programmer.net (private)
World Wide Web:
http://www.diamond-pro.com (the diamond productions website)
http://www.ping.de/sites/magic/index.html (my personal homepage)
Check out the diamond productions homepage at
http://www.diamond-pro.com/index.html
where you can order Diamond Caves II online and receive your access code
within 24 hours!
Please note that registered users of Diamond Caves I can order Diamond
Caves II for half the price.
DM 30.- or US$ 20.-
to
Stefan Stuntz
Eduard-Spranger-Straße 7
80935 München
GERMANY